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Повернуть DIB-изображение

Советы » Изображения » Повернуть DIB-изображение

function

RotateBitmap(var

hDIB: HGlobal; radang: Double; clrBack: TColor): Boolean; // (c) Copyright original C Code: Code Guru var

lpDIBBits: Pointer; lpbi, hDIBResult: PBitmapInfoHeader; bpp, nColors, nWidth, nHeight, nRowBytes: Integer; cosine, sine: Double; x1, y1, x2, y2, x3, y3, minx, miny, maxx, maxy, ti, x, y, w, h: Integer; nResultRowBytes, nHeaderSize: Integer; i, len: longint; lpDIBBitsResult: Pointer; dwBackColor: DWORD; PtrClr: PRGBQuad; RbackClr, GBackClr, BBackClr: Word; sourcex, sourcey: Integer; mask: Byte; PtrByte: PByte; dwpixel: DWORD; PtrDWord: PDWord; hDIBResInfo: HGlobal; begin

; // Get source bitmap info lpbi := PBitmapInfoHeader(GlobalLock(hdIB)); nHeaderSize := lpbi^.biSize + lpbi^.biClrUsed * SizeOf(TRGBQUAD); lpDIBBits := Pointer(Longint(lpbi) + nHeaderSize); bpp := lpbi^.biBitCount; // Bits per pixel ncolors := lpbi^.biClrUsed; // Already computed when bitmap was loaded nWidth := lpbi^.biWidth; nHeight := lpbi^.biHeight; nRowBytes := ((((nWidth * bpp) + 31) and

(not

31)) shr

3); // Compute the cosine and sine only once cosine := cos(radang); sine := sin(radang); // Compute dimensions of the resulting bitmap // First get the coordinates of the 3 corners other than origin x1 := ceil(-nHeight * sine); // Originally floor at all places y1 := ceil(nHeight * cosine); x2 := ceil(nWidth * cosine - nHeight * sine); y2 := ceil(nHeight * cosine + nWidth * sine); x3 := ceil(nWidth * cosine); y3 := ceil(nWidth * sine); minx := min(0, min(x1, min(x2, x3))); miny := min(0, min(y1, min(y2, y3))); maxx := max(0, max(x1, max(x2, x3)));// added max(0, maxy := max(0, max(y1, max(y2, y3)));// added max(0, w := maxx - minx; h := maxy - miny; // Create a DIB to hold the result nResultRowBytes := ((((w * bpp) + 31) and

(not

31)) div

8); len := nResultRowBytes * h; hDIBResInfo := GlobalAlloc(GMEM_MOVEABLE, len + nHeaderSize); if

hDIBResInfo = 0 then

begin

Result := False; Exit; end

; hDIBResult := PBitmapInfoHeader(GlobalLock(hDIBResInfo)); // Initialize the header information CopyMemory(hDIBResult, lpbi, nHeaderSize); //BITMAPINFO &bmInfoResult = *(LPBITMAPINFO)hDIBResult ; hDIBResult^.biWidth := w; hDIBResult^.biHeight := h; hDIBResult^.biSizeImage := len; lpDIBBitsResult := Pointer(Longint(hDIBResult) + nHeaderSize); // Get the back color value (index) ZeroMemory(lpDIBBitsResult, len); case

bpp of

1: begin

//Monochrome if

(clrBack = RGB(255, 255, 255)) then

FillMemory(lpDIBBitsResult, len, $ff); end

; 4, 8: begin

//Search the color table PtrClr := PRGBQuad(Longint(lpbi) + lpbi^.bisize); RBackClr := GetRValue(clrBack); GBackClr := GetGValue(clrBack); BBackClr := GetBValue(clrBack); for

i := 0 to

nColors - 1 do

// Color table starts with index 0 begin

if

(PtrClr^.rgbBlue = BBackClr) and

(PtrClr^.rgbGreen = GBackClr) and

(PtrClr^.rgbRed = RBackClr) then

begin

if

(bpp = 4) then

//if(bpp==4) i = i | i<<4; ti := i or

(i shl

4) else

ti := i; FillMemory(lpDIBBitsResult, ti, len); break; end

; Inc(PtrClr); end

;// If not match found the color remains black end

; 16: begin

(* When the Compression field is

set

to

BI_BITFIELDS, Windows 95 supports only the following 16bpp color masks: A 5-5-5 16-bit image, where the blue mask is

$001F, the green mask is

$03E0, and

the red mask is

$7C00; and

a 5-6-5 16-bit image, where the blue mask is

$001F, the green mask is

$07E0, and

the red mask is

$F800. *) PtrClr := PRGBQuad(Longint(lpbi) + lpbi^.bisize); if

(PtrClr^.rgbRed = $7c00) then

// Check the Red mask begin

// Bitmap is RGB555 dwBackColor := ((GetRValue(clrBack) shr

3) shl

10) + ((GetRValue(clrBack) shr

3) shl

5) + (GetBValue(clrBack) shr

3); end

else

begin

// Bitmap is RGB565 dwBackColor := ((GetRValue(clrBack) shr

3) shl

11) + ((GetRValue(clrBack) shr

2) shl

5) + (GetBValue(clrBack) shr

3); end

; end

; 24, 32: begin

dwBackColor := ((GetRValue(clrBack)) shl

16) or

((GetGValue(clrBack)) shl

8) or

((GetBValue(clrBack))); end

; end

; // Now do the actual rotating - a pixel at a time // Computing the destination point for each source point // will leave a few pixels that do not get covered // So we use a reverse transform - e.i. compute the source point // for each destination point for

y := 0 to

h - 1 do

begin

for

x := 0 to

w - 1 do

begin

sourcex := floor((x + minx) * cosine + (y + miny) * sine); sourcey := floor((y + miny) * cosine - (x + minx) * sine); if

((sourcex >= 0) and

(sourcex < nWidth) and

(sourcey >= 0) and

(sourcey < nHeight)) then

begin

// Set the destination pixel case

bpp of

1: begin

//Monochrome mask := PByte(Longint(lpDIBBits) + nRowBytes * sourcey + (sourcex div

8))^ and

($80 shr

(sourcex mod

8)); if

mask <> 0 then

mask := $80 shr

(x mod

8); PtrByte := PByte(Longint(lpDIBBitsResult) + nResultRowBytes * y + (x div

8)); PtrByte^ := PtrByte^ and

(not

($80 shr

(x mod

8))); PtrByte^ := PtrByte^ or

mask; end

; 4: begin

if

((sourcex and

1) <> 0) then

mask := $0f else

mask := $f0; mask := PByte(Longint(lpDIBBits) + nRowBytes * sourcey + (sourcex div

2))^ and

mask; if

((sourcex and

1) <> (x and

1)) then

begin

if

(mask and

$f0) <> 0 then

mask := (mask shr

4) else

mask := (mask shl

4); end

; PtrByte := PByte(Longint(lpDIBBitsResult) + nResultRowBytes * y + (x div

2)); if

((x and

1) <> 0) then

PtrByte^ := PtrByte^ and

(not

$0f) else

PtrByte^ := PtrByte^ and

(not

$f0); PtrByte^ := PtrByte^ or

Mask; end

; 8: begin

mask := PByte(Longint(lpDIBBits) + nRowBytes * sourcey + sourcex)^; PtrByte := PByte(Longint(lpDIBBitsResult) + nResultRowBytes * y + x); PtrByte^ := mask; end

; 16: begin

dwPixel := PDWord(Longint(lpDIBBits) + nRowBytes * sourcey + sourcex * 2)^; PtrDword := PDWord(Longint(lpDIBBitsResult) + nResultRowBytes * y + x * 2); PtrDword^ := Word(dwpixel); end

; 24: begin

dwPixel := PDWord(Longint(lpDIBBits) + nRowBytes * sourcey + sourcex * 3)^ and

$ffffff; PtrDword := PDWord(Longint(lpDIBBitsResult) + nResultRowBytes * y + x * 3); PtrDword^ := PtrDword^ or

dwPixel; end

; 32: begin

dwPixel := PDWord(Longint(lpDIBBits) + nRowBytes * sourcey + sourcex * 4)^; PtrDword := PDWord(Longint(lpDIBBitsResult) + nResultRowBytes * y + x * 4); PtrDword^ := dwpixel; end

; end

; // Case end

else

begin

// Draw the background color. The background color // has already been drawn for 8 bits per pixel and less case

bpp of

16: begin

PtrDWord := PDWord(Longint(lpDIBBitsResult) + nResultRowBytes * y + x * 2); PtrDword^ := Word(dwBackColor); end

; 24: begin

PtrDWord := PDWord(Longint(lpDIBBitsResult) + nResultRowBytes * y + x * 3); PtrDword^ := PtrDword^ or

dwBackColor; end

; 32: begin

PtrDWord := PDWord(Longint(lpDIBBitsResult) + nResultRowBytes * y + x * 4); PtrDword^ := dwBackColor; end

; end

; end

; end

; end

; GlobalUnLock(hDIBResInfo); GlobalUnLock(hDIB); GlobalFree(hDIB); hDIB := hDIBResInfo; Result := True; end

;

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