Delphi - объектно-ориентированный язык программирования, разработанный компанией Borland в 1995 году. Он основан на языке программирования Pascal, но имеет более расширенные возможности и добавлены новые функции.
Delphi является интегрированной средой разработки (IDE), которая позволяет разрабатывать программное обеспечение для различных платформ, включая Windows, macOS, Android и iOS. Delphi достигает многоплатформенности с помощью...
{ You will need an image, called ImageSprite, containing a sprite bitmap with black as the background (the transparent part). You will also need an image, called ImageMask, containing a black silouette of the sprite with white as the background and an Image called ImageBackground containing the background image. All these images are set to visible := false. Image1 is the image you will see and is the same size as the background image. } // Global variables varForm1: TForm1; x, y, xvel, yvel, xold, yold: integer; implementation
{$R *.dfm} procedure
TForm1.Button1Click(Sender: TObject); var
ARect: TRect; // Destination/Source rectangles begin
// Initialize sprites position/velocity x := 0; y := 0; xvel := 2; yvel := 2; xold := 0; yold := 0; // copy background to the image ARect := Rect(0, 0, ImageBackground.Width, ImageBackground.Height); with
Image1.Canvas do
begin
CopyMode := cmSrcCopy; CopyRect(ARect, ImageBackground.Canvas, ARect); end
; // start animation Timer1.Enabled := True; end
; procedure
TForm1.Timer1Timer(Sender: TObject); var
Dest, Sour: TRect; // Destination/Source rectangles begin
// Erase sprite from old position Sour := Rect(xold, yold, xold + ImageMask.Width, yold + ImageMask.Height); with
Image1.Canvas do
begin
CopyMode := cmSrcCopy; CopyRect(Sour, ImageBackground.Canvas, Sour); end
; // Draw new sprite Sour := Rect(0, 0, ImageMask.Width, ImageMask.Height); Dest := Rect(x, y, x + ImageMask.Width, y + ImageMask.Height); with
Image1.Canvas do
begin
// Place mask onto image CopyMode := cmSrcAnd; CopyRect(Dest, ImageMask.Canvas, Sour); // Place sprite into mask CopyMode := cmSrcPaint; CopyRect(Dest, ImageSprite.Canvas, Sour); end
; { if multiple sprites are being used, then erase them all before drawing them all. Do not erase and draw each sprite in turn } // store sprites old position before updating xold := x; yold := y; // Update sprites position (equations to describe movement of sprite) Inc(x, xvel); Inc(y, yvel); if
x >= ImageBackground.Width then
x := -ImageMask.Width; if
y >= ImageBackground.Height then
y := -ImageMask.Height; end
;